Our Final Idea: Pink Week Installation

We considered the three initial ideas and chose the campus installation as it seemed most visual and fun and could attract more young people to Pink Week events.

Multi-sensory:

Our prototype will be fully tangible and life-like, invites students to touch and  understand how the abnormalities feel.

Audio information:

Audio streams provide key information that is often overlooked by young people, especially students.

Gamification:

A treasure hunt style game providing students with a desire to visit and check all installations around campus, with the reward of knowledge and a prize.

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